
Through Time
General Pictures:

In this menu the main camera started spinning slowly in a circle. The asteroid field would also move around the planets as well as the planets rotating themsevles.

This is the game scene, this displays what the game would look like as it was played.

This is the screen that the player it met with after getting 3 answers incorrect. The wrong answers counter reset after entering the next set of questions.

In this menu the main camera started spinning slowly in a circle. The asteroid field would also move around the planets as well as the planets rotating themsevles.
Coding Examples:

Snippet of code from the Menu Manager script in Through Time. Was responsible for the functionality of the main menu scenes menus and the pause screen.

Snippet of code from the Audio Manager script in Through Time. Was responsible for playing the sounds and music.

Bit of code from the Game Manager in Through Time. Was responsible for the main game loop and progression. Checked the chosen answer and if it was right it moved on to the next question and marked the player wrong if they answered incorrectly.

Snippet of code from the Menu Manager script in Through Time. Was responsible for the functionality of the main menu scenes menus and the pause screen.
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Welcome to Through Time!
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Through Time is a simple educational game that was designed to test the players knowledge on Historic Earth Science Eons and Eras, such as the Hadean Eon and the Mesozoic Era. This game was created for an assignment in my Earth Science course along with my partner Tyler Spann who did the planet models. It was developed within the time span of a week so elements of the game were a little rushed and need more polish.
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Some of My Contributions:
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Coding of all the elements such as the Menus, Gameplay, and asset movement functionalities.
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Design and placement of all the elements and assets.
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Tools Used:
Engine - Unity, Team Communication & Organization - Discord